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Anime Architecture: Imagined Worlds and Endless Megacities

Author/EditorRiekeles, Stefan (Author)
ISBN: 9780500294529
Pub Date22/10/2020
BindingHardback
Pages256
Dimensions (mm)280(h) * 215(w)
The definitive visual guide to the cityscapes and buildings of the most celebrated and influential anime movies.
¥6,561
excluding shipping
Availability: 1 In Stock
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Anime Architecture presents the most breathtaking environments created by the most important and revered directors and illustrators of Japanese animated films. From futuristic cities of steel to romantic rural locales, the creators of anime have conjured memorable and painstakingly detailed worlds, the influences of which have been felt across cinema, literature, comic books and videogames for decades.

This volume offers a peerless survey of these cinematic arenas - including materials from Akira, Ghost in the Shell, Patlabor, Neon Genesis Evangelion and Tekkonkinkreet - through original background paintings, storyboards, drafts, sources of inspiration and film excerpts.

A celebration and resource produced in direct collaboration with the original Japanese production studios, Anime Architecture offers privileged views into the earliest conception stages of iconic scenes, through to their development into finished films. Anyone who has been touched by the beauty and imagination of classic anime will find page after page of revelation and inspiration. Containing the often secretive creative processes of the major anime studios, this enthusiast's treasure trove will have its significance for future generations of artists, illustrators, architects, designers, videogame makers and dreamers.

Anime Architecture presents the most breathtaking environments created by the most important and revered directors and illustrators of Japanese animated films. From futuristic cities of steel to romantic rural locales, the creators of anime have conjured memorable and painstakingly detailed worlds, the influences of which have been felt across cinema, literature, comic books and videogames for decades.

This volume offers a peerless survey of these cinematic arenas - including materials from Akira, Ghost in the Shell, Patlabor, Neon Genesis Evangelion and Tekkonkinkreet - through original background paintings, storyboards, drafts, sources of inspiration and film excerpts.

A celebration and resource produced in direct collaboration with the original Japanese production studios, Anime Architecture offers privileged views into the earliest conception stages of iconic scenes, through to their development into finished films. Anyone who has been touched by the beauty and imagination of classic anime will find page after page of revelation and inspiration. Containing the often secretive creative processes of the major anime studios, this enthusiast's treasure trove will have its significance for future generations of artists, illustrators, architects, designers, videogame makers and dreamers.

Stefan Riekeles is a curator based in Berlin. He has been the Artistic Director of the Japan Media Arts Festival Dortmund, and curated the 2011 exhibition 'Proto Anime Cut'. He served as the Programme Director of the International Symposium on Electronic Art 2010 and curated exhibitions for transmediale festival for art and digital culture Berlin. He holds an MA in Culture Studies and Audio Communication Science from the Humboldt University and the Technical University in Berlin.

Introduction * 1. The Multilayered Landscape * 2. Tokyo Scale: The Endless Megacity * 3. Special Effect City * Biographical Information

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