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Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design

Author/EditorMelendez, Frank (Author)
ISBN: 9781119115625
Pub Date21/05/2019
BindingPaperback
Pages352
Dimensions (mm)234(h) * 188(w) * 20(d)
¥10,488
excluding shipping
Availability: 1 In Stock
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Bridges the gap between traditional and contemporary methods of creating architectural design drawings and 3D models through the use of digital tools and computational processes

This book provides readers with an overview of traditional and contemporary architectural representation methods and offers insight into significant developments in computing as they apply to architectural drawing and modeling. It offers readers a look into recent developments in technologies that have impacted architectural design and representation workflows, and focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros(R) (Rhino 6 for Windows), Grasshopper(R), and Adobe Illustrator(R) CC. The book covers fundamental methods for digital drawing, 3D modeling, and visual programming through descriptions, examples, and tutorial-based instructions specific to the production of digital design drawings and graphics.

Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents beginning architectural design students and professionals with a broad overview of drawing and modeling in architectural representation, by addressing historical analog methods based on descriptive geometry and projection and transitioning to contemporary digital methods based on computational processes and emerging technologies. The book focuses on digital tools, techniques, and workflows for the production of design drawings; plans, sections, elevations, axonometrics, and perspectives, utilizing contemporary, cutting-edge 2D drawing and 3D modeling, design software. Additionally, visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics, as methods for exploring architectural design and experimental drawing processes. Sections cover Architectural Representation and Digital Technologies; The 3D Modeling Environment and Geometry; Architectural Design Drawings and Graphics; and Computational Design. It features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addressed in the book.



Acts as an important bridge between analog hand-drawing and digital design drawing techniques, with examples of traditional and contemporary architectural design drawings
Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics
Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes
Features tutorial-based instruction using the latest versions of Rhino 6 for Windows, Grasshopper(R), Adobe Illustrator(R) CC, and Arduino

Drawing from the Model will serve as an excellent resource for beginning architectural design students in higher education and as a helpful reference for professionals in practice, teaching readers beginning and intermediate digital representation methods for the production of architectural design drawings that reflect contemporary aesthetics and graphics. These drawings are generated using 3D modeling and parametric/algorithmic workflows to create linework that is enhanced with digital drawing and graphic design software. Additional workflows include the use of 3D modeling and visual programming environments to explore fundamental concepts of computational simulations, physical computing, and robotics and introductory methods for addressing these topics.

Bridges the gap between traditional and contemporary methods of creating architectural design drawings and 3D models through the use of digital tools and computational processes

This book provides readers with an overview of traditional and contemporary architectural representation methods and offers insight into significant developments in computing as they apply to architectural drawing and modeling. It offers readers a look into recent developments in technologies that have impacted architectural design and representation workflows, and focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros(R) (Rhino 6 for Windows), Grasshopper(R), and Adobe Illustrator(R) CC. The book covers fundamental methods for digital drawing, 3D modeling, and visual programming through descriptions, examples, and tutorial-based instructions specific to the production of digital design drawings and graphics.

Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents beginning architectural design students and professionals with a broad overview of drawing and modeling in architectural representation, by addressing historical analog methods based on descriptive geometry and projection and transitioning to contemporary digital methods based on computational processes and emerging technologies. The book focuses on digital tools, techniques, and workflows for the production of design drawings; plans, sections, elevations, axonometrics, and perspectives, utilizing contemporary, cutting-edge 2D drawing and 3D modeling, design software. Additionally, visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics, as methods for exploring architectural design and experimental drawing processes. Sections cover Architectural Representation and Digital Technologies; The 3D Modeling Environment and Geometry; Architectural Design Drawings and Graphics; and Computational Design. It features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addressed in the book.



Acts as an important bridge between analog hand-drawing and digital design drawing techniques, with examples of traditional and contemporary architectural design drawings
Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics
Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes
Features tutorial-based instruction using the latest versions of Rhino 6 for Windows, Grasshopper(R), Adobe Illustrator(R) CC, and Arduino

Drawing from the Model will serve as an excellent resource for beginning architectural design students in higher education and as a helpful reference for professionals in practice, teaching readers beginning and intermediate digital representation methods for the production of architectural design drawings that reflect contemporary aesthetics and graphics. These drawings are generated using 3D modeling and parametric/algorithmic workflows to create linework that is enhanced with digital drawing and graphic design software. Additional workflows include the use of 3D modeling and visual programming environments to explore fundamental concepts of computational simulations, physical computing, and robotics and introductory methods for addressing these topics.

FRANK P. MELENDEZ teaches at The Bernard and Anne Spitzer School of Architecture, City College of New York. His teaching and research engage topics pertaining to architectural drawing and 3D modeling, digital fabrication, computational design, emerging materials, responsive systems, physical computing, and robotics. He has held academic appointments at Carnegie Mellon University and Louisiana State University, and has been supported through grants and fellowships, including the MacDowell Colony. Frank is a partner at Augmented Architectures, a research and design practice in New York, NY, and has professional experience working at prominent offices, including Gehry Partners, LLP and Urban A&O. He holds a Bachelor of Architecture degree from the University of Arizona and a Master of Architecture degree from Yale University.

Foreword viii Acknowledgments ix Introduction x Part 1: Architectural Representation and Digital Technologies Chapter 1: Architectural Drawing 3 1.1 Drawing and Perception 3 1.2 Drawing from Observation and Imagination 6 1.3 Drawing and Projection 11 1.4 Drawing Methods 15 Endnotes 29 Chapter 2: Architectural Models 30 2.1 Physical Models 30 2.2 3D Models 37 2.3 Digital Fabrication 47 Endnotes 58 Chapter 3: Architecture and Computing 60 3.1 Digital Concepts 60 3.2 Computing in Architecture 63 3.3 Developments in 3D Modeling 66 Endnotes 69 Part 2: 3D Modeling and Geometry Chapter 4: The 3D Modeling Environment 72 4.1 Surface Types 72 4.2 The Rhinoceros Interface 74 4.3 Units and Scale 79 4.4 Navigation 80 4.5 Visualization Methods 80 Endnote 80 Chapter 5: 2D Drawing 81 5.1 Drafting 81 5.2 Points and Lines 82 5.3 Curve Control Points 88 5.4 Working with Lines and Planar Curves 92 Endnotes 98 Chapter 6: 3D Modeling 99 6.1 Solid Models 99 6.2 Planar and Space Curves 104 6.3 Surfaces 105 6.4 Modeling NURBS Surfaces 109 6.5 Working with NURBS Surfaces 112 Endnotes 118 Chapter 7: Generating Linework 119 7.1 Wireframe Linework 119 7.2 Contour Linework 121 7.3 Paneling Linework 124 Endnote 125 Part 3: Architectural Design Drawings and Graphics Chapter 8: Generating 2D Projections 128 8.1 Architectural Projections 128 8.2 Setting Up a View 138 8.3 Clipping Planes 139 8.4 Orthographic Projections 140 8.5 Axonometric Projections 145 8.6 Perspective Projections 147 Endnotes 149 Chapter 9: Architectural Design Drawings 150 9.1 Linework Overview 150 9.2 Exporting Linework 153 9.3 The Adobe Illustrator Interface 165 9.4 Setting Up the Page 168 9.5 Line Weightsand Line Types 170 9.6 Lines, Curves, and Shapes 175 9.7 Color 179 9.8 Text 185 9.9 Raster Graphics 188 Endnotes 192 Part 4: Computational Design Chapter 10: Parameters and Algorithms 195 10.1 Parameters and Constraints 195 10.2 Algorithms 197 Endnotes 198 Chapter 11: Visual Programming 199 11.1 The Grass hopper Interface 199 11.2 Visualization Methods 202 11.3 Components 203 11.4 Component Types 205 Endnotes 216 Chapter 12: Geometric Patterns 217 12.1 Tessellations 217 12.2 Spirals 222 12.3 Pattern Effects 227 Endnotes 235 Chapter 13: Parametric Modeling 236 13.1 Parametric Surfaces 236 13.2 Paneling Surfaces 238 13.3 Modular Assemblies 241 Endnotes 252 Chapter 14: Simulations and Data Visualizations 253 14.1 Simulations 253 14.2 Environmental Simulations 255 14.3 Physics Simulations 262 Endnotes 268 Chapter 15: Robotics and Physical Computing 269 15.1 Robotics 269 15.2 Physical Computing 277 15.3 Arduino Hardware and Software 283 Endnotes 297 Appendix: Design Drawing and Modeling Exercises Drawing Exercises 298 3D Modeling Exercises 305 Computational Design Exercises 313 Selected Bibliography 321 Index 325

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